Taken individually, most of the available weapons and abilities may not seem particularly new, but the flexibility to modify your loadout at will and experiment with different combinations, as well as to transmute items to upgrade them, is one of the game’s most enjoyable features. For instance, the hammer’s wide attack area and knockback is great for crowd control, but its slowness may make it less optimal in close quarters with a boss and the rainbow gun’s beam passes through and electrocutes all enemies in the line of fire, but you may be left open while it recharges between blasts.ĭemon powers range from a classic area-of-effect meteor rain to a fortifying aura that can heal your allies, if you’re playing multiplayer. Each weapon-and there’s a decent spread, including but not limited to swords, hammers, rapiers, scythes, shotguns, lightning guns, hand mortars, spell books, and (with the inclusion of the Motorhead expansion in this edition) even guitars-has its own specialized function and a couple associated special attacks. The weapons and Demon Powers equipped, meanwhile, define Victor’s offensive skills and the feel of combat in the game. Equipped Destiny Cards can further modify gameplay by applying a variety of different perks, such as increasing movement speed or regenerating health. ![]() Other Outfits have different effects, such as dramatically increasing Victor’s armor or allowing him to gain Overdrive faster. By default, however, the Overdrive meter starts empty and builds up only as you deal damage to enemies, acting more like a rage meter as seen in many other games. One suit, for instance, allows Victor to start combat with a full Overdrive meter (which fuels up to two equipped spell-like Demon Powers) that regenerates over time, allowing you to play as a more mage-like character. ![]() Modifications to playstyle are instead entirely defined equipment and can be changed up at any time-which is great if you (like me) don’t like to commit to a set playstyle-allowing for significant freedom in customizing the game experience to your liking.įor example, various Outfits unlocked throughout the game bestow specific sets of traits that roughly mimic character classes. ![]() Victor still levels up with experience, but his progress is preset. Unlike Diablo and most of its ilk, however, this game goes as far as to even forego RPG staples like character classes, skill trees, and stat-point allocation and there’s no character generation process, since Victor’s the only character you’ll be playing. As can be expected of the genre, the game is focused on fast-paced, enemy-dense combat, while a traditional RPG’s story and character development take a back seat. Victor’s moody, gothic-steampunk kingdom of Zagoravia is a welcome change from the typical medieval fantasy setting, albeit full of your usual undead and demons in need of population control. First released on the PC in 2015 by Bulgarian indie developer Haermimont Games, Victor Vran should feel immediately familiar to anyone who’s played an ARPG. ![]() Diablo III is coming to the Switch in a few months, but in the meantime, we have Victor Vran, which turns out to be a pretty solid action roleplaying game (ARPG) on the console.
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